TerraGenesis v2.4
This update includes several changes and bug fixes suggested by the players, including...

- Redesigned the Research table, to fit better with the general TerraGenesis aesthetic.
- Fixed a bug where culture wouldn't affect biomass natural growth rate.
- Fixed a bug where the Soletta would overshoot its goal after long absences.
- Fixed a bug where the "Manual Rotation" button would appear on screenshot images.
- Added new random events.

If you spot another bug, have a question, or just want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!

--------------------------------

And remember, folks: every time an update comes out, Apple resets all the ratings and reviews for the app. If you want to help out TerraGenesis without spending a dime, head over to the App Store and re-submit your rating! It'll even auto-populate your last review text, so if your opinion hasn't changed you can just hit "Submit" again and be on your way!

Thanks again to everyone who has played, discussed, and shared the app, and I hope you enjoy the new update!
0 replies, 8/25/16
TerraGenesis v2.3
This update includes several changes and bug fixes suggested by the players, including...

- Soletta now has a "target" temperature that can be altered, to allow for planets of varying temperatures, or disabled entirely.
- Fixed a bug that would cause the "Return to Main Menu" button not to work.
- Added a "Manual Rotation Mode" in the Planet View, which not only allows manual rotation but also illuminates the dark side of the planet.
- Added the ability to rename colonies and outposts.
- Added the ability to demolish colonies.
- Fixed a bug in the biomass growth calculations (thanks, Chris!)
- Fixed typo in “resource discovered” event (thanks, Wes!)
- Added changes due to Pressure increase/decrease to Temperature Stats section
- Fixed a bug that would list “starvation” on the Stats page after building the Sky Farm
- Fixed a bug that would list "Global Cooling" in the wrong Stats column (thanks, Jeremy!)
- Fixed a crash that would happen during facility upgrades.
- Fixed a bug that would incorrectly calculate Water growth due to Soletta heat changes on the Stats page.
- Fixed various other bugs and typos.

If you spot another bug, have a question, or just want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!

--------------------------------

And remember, folks: every time an update comes out, Apple resets all the ratings and reviews for the app. If you want to help out TerraGenesis without spending a dime, head over to the App Store and re-submit your rating! It'll even auto-populate your last review text, so if your opinion hasn't changed you can just hit "Submit" again and be on your way!

Thanks again to everyone who has played, discussed, and shared the app, and I hope you enjoy the new update!
2 replies, 8/23/16
TerraGenesis v2.2
This update includes one of the most-requested features since TerraGenesis very first launched:
- MANUAL ROTATION: Now, when you enter the "Examine Planet" mode by tapping the "world" button, you can drag to rotate, pinch to zoom, and use many other controls to explore the surface of your world from any angle you like!

This update also includes several changes and bug fixes suggested by the players, including...
- Removed the “Satellites” label from screenshots of planets where no satellites exist.
- An active Space Elevator now allows access to the Satellites section, even if no active Spaceports remain. (Thanks, Paul!)
- Added water overlays to "Mine Placement" view when scanning with the Orbital Surveyor, so players can see where mines are impossible to build.
- Fixed a bug that would allow colonists to live outside of Habs on the moons of terraformed worlds. (Thanks again, Paul!)
- Fixed a bug that would allow satellites under construction to hang at "0s" from completion.
- Fixed a bug that would allow mine upgrades to increase by 0 levels (e.g. "upgraded from Level 2 to Level 2").
- Fixed a bug that swapped the costs and completion times for the Geocistern and the Electrolysis Plant. (Thanks AtomicKitsune, on reddit!)
- Fixed a crash that would come from having more than 24 mines in a single outpost.
- Fixed a bug that would allow Level XI facilities if one was upgrading when a Prodigy event occurred.
- Fixed a bug that would crop city lights for large colonies placed near the edges of the map. (Thanks, Ramon!)
- Fixed a bug that would show two overlapping infoPanels when beginning construction of a satellite.

If you spot another bug, have a question, or just want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!

--------------------------------

Also, keep in mind: sometimes, when you download an update RIGHT after it's released, it doesn't "stick." You'll download the update, open the app and see nothing's changed, and then return to the App Store and be prompted to re-download the update. It doesn't happen often, and I've never seen it last more than an hour or two when it does happen, but it's something to watch out for.

And remember, folks: every time an update comes out, Apple resets all the ratings and reviews for the app. If you want to help out TerraGenesis without spending a dime, head over to the App Store and re-submit your rating! It'll even auto-populate your last review text, so if your opinion hasn't changed you can just hit "Submit" again and be on your way.

Thanks again to everyone who has played, discussed, and shared the app, and I hope you enjoy the new update!
0 replies, 8/17/16
TerraGenesis v2.1
This update contains several changes and bug fixes suggested by the players, including...
- A fix for a crash that would happen when examining cities & outposts.
- A fix for a crash that would happen when tapping the "No Moons" row of the new Satellites view.
- A fix for a crash that would happen during autosaves.
- A fix for incorrect credit totals in the new "while you were away" popup.
- Numerous other bug fixes and performance improvements.

If you spot another bug, have a question, or just want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!

--------------------------------

Also, keep in mind: sometimes, when you download an update RIGHT after it's released, it doesn't "stick." You'll download the update, open the app and see nothing's changed, and then return to the App Store and be prompted to re-download the update. It doesn't happen often, and I've never seen it last more than an hour or two when it does happen, but it's something to watch out for.

And remember, folks: every time an update comes out, Apple resets all the ratings and reviews for the app. If you want to help out TerraGenesis without spending a dime, head over to the App Store and re-submit your rating! It'll even auto-populate your last review text, so if your opinion hasn't changed you can just hit "Submit" again and be on your way!

Thanks again to everyone who has played, discussed, and shared the app, and I hope you enjoy the new update!
0 replies, 8/15/16
TerraGenesis 2.0
Welcome to TerraGenesis 2.0! This is BY FAR our biggest release since the game launched almost exactly a month ago. We've got TONS of new features, but I'll outline the biggest here:

- SATELLITES: Build colonies on the moon (or moons!) orbiting your planet, and construct massive engineering projects in space to confer enormous late-game bonuses for your world.
- BOREAS: A new planet to colonize, Boreas is a frigid ice world. You'll need to melt the world-spanning ice caps to begin creating oceans and seeding the planet with life. Plus, it's free for players who bought all of the previous planets! (If you bought all and it doesn't show up, tap the gear in the corner and choose Restore Purchases.)
- PAUSE MODE: Perhaps our most-requested feature, now you can pause the game when you know you won't be able to play for a while!
- REWARDED VIDEOS: Watch a short ad to get free Genesis Points.
- YEARS: Track how long your civilization has taken to develop, as the years tick by on your brand new world.

And of course, this update also contains numerous changes and bug fixes suggested by the players, including...

- Bug fixes and performance improvements, especially for the iPhone 6 Plus.
- Improved rendering speed on planets with a large number of city lights.
- Better explanation of the requirements for Independence.
- Better explanation of how to revive an abandoned colony.
- Better explanation of how maintenance costs can lead to negative profits.
- Added a popup on launch to let you know how much money you've been making since you last played.
- Renamed several facilities, to make room for new satellite functionality.
- Fixed a bug where a flooded aquifer would render a game on the Moon unplayable.
- Fixed a bug where infinite facilities could be built in an abandoned colony.
- Added an option to disable the button beeps.
- Increased the movement speed of the scanner during mine placement.
- Added the ability to demolish outposts.
- Reduced the frequency of Earthquake events.
- Level 9.0 earthquakes no longer remove the colony from the map entirely.
- Fixed a bug where the list of colonies would go off-screen when sharing screenshots.
- Improved calculations for rendering ice/ocean ratios on cold worlds.

If you spot another bug, have a question, or just want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, or EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!

--------------------------------

Also, keep in mind: sometimes, when you download an update RIGHT after it's released, it doesn't "stick." You'll download the update, open the app and see nothing's changed, and then return to the App Store and be prompted to re-download the update. It doesn't happen often, and I've never seen it last more than an hour or two when it does happen, but it's something to watch out for.

You'll know you have the update when there are two new Hex buttons on the main screen.

And remember, folks: every time an update comes out, Apple resets all the ratings and reviews for the app. If you want to help out TerraGenesis without spending a dime, head over to the App Store and re-submit your rating! It'll even auto-populate your last review text, so if your opinion hasn't changed you can just hit "Submit" again and be on your way.

Thanks again to everyone who has played, discussed, and shared the app, and I hope you enjoy the new update!
0 replies, 8/11/16
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