TerraGenesis v2.5
I am happy to announce that this version brings Japanese localization to TerraGenesis! A huge thank-you to the English-speaking fans who have made TerraGenesis such a big sucess, it's been really overwhelming for an indie developer to see this kind of response. I'm hoping to add more languages in the near future, but in the meantime thank you to everyone who's played and helped spread the word, and welcome to our new Japanese players!

This update also includes numerous changes and bug fixes suggested by the players, including...

- Fixed the "planet seam" render bug (thank you to ALL of the users on our Facebook page who shared their experiences and helped diagnose the issue!)
- Increased texture resolution for all devices
- Added icon buttons to Stats page, for easier navigation
- Added temperature requirements to Biomass section of Stats page (thanks, tesla071056 on reddit!)
- Added facility levels to Stats view (thanks, Calvin!)
- Added the ability to access the Satellites section if any Satellites have already been built
- Planets with super-dense atmospheres are now immune to meteor events (thanks, Dustyn!)
- Stopped all terrorism events after Independence is achieved
- Fixed "meteor imact" typo (thanks, Daniel!)
- Fixed a bug that would allow "facility crushed" events to affect facilities on lunar colonies
- Fixed a bug that would allow random events to occur when visiting the Main Menu (thanks, Jeremy!)
- Fixed a bug with the buttons on the Victory page
- Fixed a bug that would cause crashes on high-population planets
- Fixed a bug that would zero-out certain stats overnight
- Fixed a bug that would allow extraneous spaces in colony/outpost names
- Fixed a bug that would allow “original colonist” events on Earth
- Fixed a bug with the Culture Point tracking (thanks, Mike!)
- Fixed a bug that would allow the Space Elevator to remain even if the socket colony is destroyed
- Fixed a bug that would switch songs when toggling button beeps
- Fixed a bug that would improperly render lighting effects on iOS 10
- Added a new "maximum cloud" texture for Mars, to make super-dense cloud layers more clear
- Added outpost name to the “mine drowned” event (thanks, Julie!)
- Reduced frequency of “research overload” event

I also want to make a special point of thanking Jeremy for his very generous donation to help support the game. If you want to make a donation, just send an email to awinn@alexanderwinn.com, or visit EdgeworksEntertainment.com . Thanks Jeremy!

If you spot another bug, have a question, or want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!

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And remember, folks: every time an update comes out, Apple resets all the ratings and reviews for the app. If you want to help out TerraGenesis without spending a dime, head over to the App Store and re-submit your rating! It'll even auto-populate your last review text, so if your opinion hasn't changed you can just hit "Submit" again and be on your way!

Thanks again to everyone who has played, discussed, and shared the app, and I hope you enjoy the new update!
0 replies, 9/22/16
TerraGenesis v2.4
This update includes several changes and bug fixes suggested by the players, including...

- Redesigned the Research table, to fit better with the general TerraGenesis aesthetic.
- Fixed a bug where culture wouldn't affect biomass natural growth rate.
- Fixed a bug where the Soletta would overshoot its goal after long absences.
- Fixed a bug where the "Manual Rotation" button would appear on screenshot images.
- Added new random events.

If you spot another bug, have a question, or just want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!

--------------------------------

And remember, folks: every time an update comes out, Apple resets all the ratings and reviews for the app. If you want to help out TerraGenesis without spending a dime, head over to the App Store and re-submit your rating! It'll even auto-populate your last review text, so if your opinion hasn't changed you can just hit "Submit" again and be on your way!

Thanks again to everyone who has played, discussed, and shared the app, and I hope you enjoy the new update!
0 replies, 8/25/16
TerraGenesis v2.3
This update includes several changes and bug fixes suggested by the players, including...

- Soletta now has a "target" temperature that can be altered, to allow for planets of varying temperatures, or disabled entirely.
- Fixed a bug that would cause the "Return to Main Menu" button not to work.
- Added a "Manual Rotation Mode" in the Planet View, which not only allows manual rotation but also illuminates the dark side of the planet.
- Added the ability to rename colonies and outposts.
- Added the ability to demolish colonies.
- Fixed a bug in the biomass growth calculations (thanks, Chris!)
- Fixed typo in “resource discovered” event (thanks, Wes!)
- Added changes due to Pressure increase/decrease to Temperature Stats section
- Fixed a bug that would list “starvation” on the Stats page after building the Sky Farm
- Fixed a bug that would list "Global Cooling" in the wrong Stats column (thanks, Jeremy!)
- Fixed a crash that would happen during facility upgrades.
- Fixed a bug that would incorrectly calculate Water growth due to Soletta heat changes on the Stats page.
- Fixed various other bugs and typos.

If you spot another bug, have a question, or just want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!

--------------------------------

And remember, folks: every time an update comes out, Apple resets all the ratings and reviews for the app. If you want to help out TerraGenesis without spending a dime, head over to the App Store and re-submit your rating! It'll even auto-populate your last review text, so if your opinion hasn't changed you can just hit "Submit" again and be on your way!

Thanks again to everyone who has played, discussed, and shared the app, and I hope you enjoy the new update!
2 replies, 8/23/16
TerraGenesis v2.2
This update includes one of the most-requested features since TerraGenesis very first launched:
- MANUAL ROTATION: Now, when you enter the "Examine Planet" mode by tapping the "world" button, you can drag to rotate, pinch to zoom, and use many other controls to explore the surface of your world from any angle you like!

This update also includes several changes and bug fixes suggested by the players, including...
- Removed the “Satellites” label from screenshots of planets where no satellites exist.
- An active Space Elevator now allows access to the Satellites section, even if no active Spaceports remain. (Thanks, Paul!)
- Added water overlays to "Mine Placement" view when scanning with the Orbital Surveyor, so players can see where mines are impossible to build.
- Fixed a bug that would allow colonists to live outside of Habs on the moons of terraformed worlds. (Thanks again, Paul!)
- Fixed a bug that would allow satellites under construction to hang at "0s" from completion.
- Fixed a bug that would allow mine upgrades to increase by 0 levels (e.g. "upgraded from Level 2 to Level 2").
- Fixed a bug that swapped the costs and completion times for the Geocistern and the Electrolysis Plant. (Thanks AtomicKitsune, on reddit!)
- Fixed a crash that would come from having more than 24 mines in a single outpost.
- Fixed a bug that would allow Level XI facilities if one was upgrading when a Prodigy event occurred.
- Fixed a bug that would crop city lights for large colonies placed near the edges of the map. (Thanks, Ramon!)
- Fixed a bug that would show two overlapping infoPanels when beginning construction of a satellite.

If you spot another bug, have a question, or just want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!

--------------------------------

Also, keep in mind: sometimes, when you download an update RIGHT after it's released, it doesn't "stick." You'll download the update, open the app and see nothing's changed, and then return to the App Store and be prompted to re-download the update. It doesn't happen often, and I've never seen it last more than an hour or two when it does happen, but it's something to watch out for.

And remember, folks: every time an update comes out, Apple resets all the ratings and reviews for the app. If you want to help out TerraGenesis without spending a dime, head over to the App Store and re-submit your rating! It'll even auto-populate your last review text, so if your opinion hasn't changed you can just hit "Submit" again and be on your way.

Thanks again to everyone who has played, discussed, and shared the app, and I hope you enjoy the new update!
0 replies, 8/17/16
TerraGenesis v2.1
This update contains several changes and bug fixes suggested by the players, including...
- A fix for a crash that would happen when examining cities & outposts.
- A fix for a crash that would happen when tapping the "No Moons" row of the new Satellites view.
- A fix for a crash that would happen during autosaves.
- A fix for incorrect credit totals in the new "while you were away" popup.
- Numerous other bug fixes and performance improvements.

If you spot another bug, have a question, or just want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!

--------------------------------

Also, keep in mind: sometimes, when you download an update RIGHT after it's released, it doesn't "stick." You'll download the update, open the app and see nothing's changed, and then return to the App Store and be prompted to re-download the update. It doesn't happen often, and I've never seen it last more than an hour or two when it does happen, but it's something to watch out for.

And remember, folks: every time an update comes out, Apple resets all the ratings and reviews for the app. If you want to help out TerraGenesis without spending a dime, head over to the App Store and re-submit your rating! It'll even auto-populate your last review text, so if your opinion hasn't changed you can just hit "Submit" again and be on your way!

Thanks again to everyone who has played, discussed, and shared the app, and I hope you enjoy the new update!
0 replies, 8/15/16
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