NEWS ARCHIVE
Live Q&A w/ Alexander Winn
3/24/17
Hey folks! If you haven't heard, I'll be doing a live Q&A on Facebook tomorrow, Sat March 25 at 1pm Pacific.

I'll be talking about TerraGenesis, answering your questions, and there'll be a VERY exciting announcement at the end. Come check it out!
750,000 Terraformers
3/17/17
Hey, folks! I'm currently working on a BIG update to TerraGenesis, but in the meantime I have a very exciting announcement: TerraGenesis has just reached 750,000 players!

This has been an incredible eight months since we soft-launched TerraGenesis, and I couldn't be happier or more proud of the community that has sprung up around this game. As cheesy as it sounds, it really is the players that make this game great.

So thank you to you all, and let's keep spreading the word about TerraGenesis!
TerraGenesis v4.2
2/28/17
This update contains numerous small bug fixes and new additions, many of which were suggested by the players:

- Fixed a bug that would allow a random event saving “hundreds of lives” on cities with less than 100 population (thanks, Gage!)
- Fixed a bug that would cause the BioFixture Lab to have side effects that differ from its description (thanks, Michael!)
- Fixed a bug that would cause some colony/outpost minimaps to appear flooded
- Fixed a bug that would cause seams to appear on the back of some worlds
- Fixed a bug related to the Biomass row of the Stats Summary page
- Improved rendering performance on high-population worlds

If you spot another bug, have a question, or want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, Twitter.com/SettleTheStars, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!
Heading to GDC
2/25/17
Hey, folks. Just a quick update: Lacey and I will be heading to GDC (the Game Developers Conference) in San Francisco this week, so we won't be able to spend as much time engaging with the community and answering questions over the next few days. If you're a developer at GDC though, definitely drop us a line or try to find us on the floor: we don't have a booth, but we'll be trying to cover as much ground, hand out as many cards, and make as many connections as possible!

When we get back I'm going to do my best to catch up and respond to everyone who contacted us, but in the meantime feel free to post your questions in the public Facebook group (https://www.facebook.com/groups/terragenesisgroup/) and they'll help you out. They're a bunch of awesome folks (and they're getting close to a thousand members!).

Thanks again to all of our players and everyone who has helped make TerraGenesis such a huge hit! We really couldn't ask for a better community to have grown around this game, and you make maintaining and expanding TerraGenesis a joy! Stay tuned for more updates, and until then, happy terraforming!
TerraGenesis v4.1
2/23/17
This update contains numerous small bug fixes and new additions, many of which were suggested by the players:

- Fixed a bug related to purchasing world bundles (if you experienced this bug, just tap "Restore Purchases" after updating to get your worlds immediately!)
- Fixed a bug that would show "biomass" numbers on screenshots when using Biospheres
- Re-added Biomass row to Stats Summary page, to better outline habitability requirements (thanks, Cody!)
- Adjusted the intergalactic laws regarding the detection and punishment of time travelers
- Added a “+” icon on the Stats pages to facilities currently being upgraded (thanks, Alberto!)
- Added localized names for new worlds in Japanese, Chinese, and Korean
- Improved Soletta performance with Biosphere

If you spot another bug, have a question, or want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, Twitter.com/SettleTheStars, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!
Login



Not registered yet? Join the Edgeworks community for access to secret upgrades, members-only videos, beta testing, and more.

JOIN NOW!
NEWS
Live Q&A w/ Alexander Winn
3/24/17
Hey folks! If you haven't heard, I'll be doing a live Q&A on Facebook tomorrow, Sat March 25 at 1pm Pacific.

I'll be talking about TerraGenesis, answering your questions, and there'll be a VERY exciting announcement at the end. Come check it out! MORE »
750,000 Terraformers
3/17/17
Hey, folks! I'm currently working on a BIG update to TerraGenesis, but in the meantime I have a very exciting announcement: TerraGenesis has just reached 750,000 players!

This has been an incredible eight months since we soft-launched TerraGenesis, and I couldn't be happier or more proud of t... MORE »
TerraGenesis v4.2
2/28/17
This update contains numerous small bug fixes and new additions, many of which were suggested by the players:

- Fixed a bug that would allow a random event saving “hundreds of lives” on cities with less than 100 population (thanks, Gage!)
- Fixed a bug that would cause the BioFixture Lab to... MORE »
     
Privacy Terms of Use Contact