TerraGenesis v2.7
This update includes numerous changes and bug fixes suggested by the players, including...

- Fixed a bug that would show city lights over water on the flat map (thanks, Max!)
- Fixed a bug that would freeze the app when receiving Genesis Points
- Replaced all instances of the word “boon” with “boost”, because so many people were mistakenly reporting it as a typo

If you spot another bug, have a question, or want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!

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And remember, folks: every time an update comes out, Apple resets all the ratings and reviews for the app. If you want to help out TerraGenesis without spending a dime, head over to the App Store and re-submit your rating! It'll even auto-populate your last review text, so if your opinion hasn't changed you can just hit "Submit" again and be on your way!

Thanks again to everyone who has played, discussed, and shared the app, and I hope you enjoy the new update!
0 replies, 9/30/16
TerraGenesis v2.6
This update includes numerous changes and bug fixes suggested by the players, including...

- Improved and expanded in-game tutorial
- Added a Gear button for accessing the control panel from the “view planet” screen, for those having difficulty finding it
- Fixed a crash when visiting the "new colony/outpost placement" screen
- Fixed a minor audio glitch
- Fixed a bug that would pause music from other apps when opening TerraGenesis, even if TerraGenesis music is disabled
- Fixed typo “built paradise” (thanks, Craig!)
- Fixed typo “burned up completed” (thanks again, Craig!)
- Fixed a bug that would lead to Idiocracy costing negative credits (thanks, Raymond!)
- Fixed a typo “make due” (thanks, Steve!)
- Fixed a bug that would allow biomass to produce an odd-numbered amount of oxygen
- Fixed a bug that would start games on Earth and Ragnarok with odd-numbered environment effects
- Fixed a bug that would zero-out oxygen and water stats when loading a game
- Fixed a bug that would lead to large jumps in population required for culture points
- Added a 1s delay for dismissing popups, to prevent accidental dismissals
- Improved responsiveness of the "new colony/outpost placement" screen
- Improved planet rendering for flat maps
- Slightly increased time between random events

If you spot another bug, have a question, or want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!

--------------------------------

And remember, folks: every time an update comes out, Apple resets all the ratings and reviews for the app. If you want to help out TerraGenesis without spending a dime, head over to the App Store and re-submit your rating! It'll even auto-populate your last review text, so if your opinion hasn't changed you can just hit "Submit" again and be on your way!

Thanks again to everyone who has played, discussed, and shared the app, and I hope you enjoy the new update!
0 replies, 9/29/16
TerraGenesis v2.5
I am happy to announce that this version brings Japanese localization to TerraGenesis! A huge thank-you to the English-speaking fans who have made TerraGenesis such a big sucess, it's been really overwhelming for an indie developer to see this kind of response. I'm hoping to add more languages in the near future, but in the meantime thank you to everyone who's played and helped spread the word, and welcome to our new Japanese players!

This update also includes numerous changes and bug fixes suggested by the players, including...

- Fixed the "planet seam" render bug (thank you to ALL of the users on our Facebook page who shared their experiences and helped diagnose the issue!)
- Increased texture resolution for all devices
- Added icon buttons to Stats page, for easier navigation
- Added temperature requirements to Biomass section of Stats page (thanks, tesla071056 on reddit!)
- Added facility levels to Stats view (thanks, Calvin!)
- Added the ability to access the Satellites section if any Satellites have already been built
- Planets with super-dense atmospheres are now immune to meteor events (thanks, Dustyn!)
- Stopped all terrorism events after Independence is achieved
- Fixed "meteor imact" typo (thanks, Daniel!)
- Fixed a bug that would allow "facility crushed" events to affect facilities on lunar colonies
- Fixed a bug that would allow random events to occur when visiting the Main Menu (thanks, Jeremy!)
- Fixed a bug with the buttons on the Victory page
- Fixed a bug that would cause crashes on high-population planets
- Fixed a bug that would zero-out certain stats overnight
- Fixed a bug that would allow extraneous spaces in colony/outpost names
- Fixed a bug that would allow “original colonist” events on Earth
- Fixed a bug with the Culture Point tracking (thanks, Mike!)
- Fixed a bug that would allow the Space Elevator to remain even if the socket colony is destroyed
- Fixed a bug that would switch songs when toggling button beeps
- Fixed a bug that would improperly render lighting effects on iOS 10
- Added a new "maximum cloud" texture for Mars, to make super-dense cloud layers more clear
- Added outpost name to the “mine drowned” event (thanks, Julie!)
- Reduced frequency of “research overload” event

I also want to make a special point of thanking Jeremy for his very generous donation to help support the game. If you want to make a donation, just send an email to awinn@alexanderwinn.com, or visit EdgeworksEntertainment.com . Thanks Jeremy!

If you spot another bug, have a question, or want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!

--------------------------------

And remember, folks: every time an update comes out, Apple resets all the ratings and reviews for the app. If you want to help out TerraGenesis without spending a dime, head over to the App Store and re-submit your rating! It'll even auto-populate your last review text, so if your opinion hasn't changed you can just hit "Submit" again and be on your way!

Thanks again to everyone who has played, discussed, and shared the app, and I hope you enjoy the new update!
0 replies, 9/22/16
TerraGenesis v2.4
This update includes several changes and bug fixes suggested by the players, including...

- Redesigned the Research table, to fit better with the general TerraGenesis aesthetic.
- Fixed a bug where culture wouldn't affect biomass natural growth rate.
- Fixed a bug where the Soletta would overshoot its goal after long absences.
- Fixed a bug where the "Manual Rotation" button would appear on screenshot images.
- Added new random events.

If you spot another bug, have a question, or just want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!

--------------------------------

And remember, folks: every time an update comes out, Apple resets all the ratings and reviews for the app. If you want to help out TerraGenesis without spending a dime, head over to the App Store and re-submit your rating! It'll even auto-populate your last review text, so if your opinion hasn't changed you can just hit "Submit" again and be on your way!

Thanks again to everyone who has played, discussed, and shared the app, and I hope you enjoy the new update!
0 replies, 8/25/16
TerraGenesis v2.3
This update includes several changes and bug fixes suggested by the players, including...

- Soletta now has a "target" temperature that can be altered, to allow for planets of varying temperatures, or disabled entirely.
- Fixed a bug that would cause the "Return to Main Menu" button not to work.
- Added a "Manual Rotation Mode" in the Planet View, which not only allows manual rotation but also illuminates the dark side of the planet.
- Added the ability to rename colonies and outposts.
- Added the ability to demolish colonies.
- Fixed a bug in the biomass growth calculations (thanks, Chris!)
- Fixed typo in “resource discovered” event (thanks, Wes!)
- Added changes due to Pressure increase/decrease to Temperature Stats section
- Fixed a bug that would list “starvation” on the Stats page after building the Sky Farm
- Fixed a bug that would list "Global Cooling" in the wrong Stats column (thanks, Jeremy!)
- Fixed a crash that would happen during facility upgrades.
- Fixed a bug that would incorrectly calculate Water growth due to Soletta heat changes on the Stats page.
- Fixed various other bugs and typos.

If you spot another bug, have a question, or just want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!

--------------------------------

And remember, folks: every time an update comes out, Apple resets all the ratings and reviews for the app. If you want to help out TerraGenesis without spending a dime, head over to the App Store and re-submit your rating! It'll even auto-populate your last review text, so if your opinion hasn't changed you can just hit "Submit" again and be on your way!

Thanks again to everyone who has played, discussed, and shared the app, and I hope you enjoy the new update!
2 replies, 8/23/16
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