TerraGenesis v3.5
This update contains numerous small bug fixes and new additions, many of which were suggested by the players:

- Fixed a bug that would prevent culture points from being spent on Expert immediately after starting a new game (thanks, Rogers!)
- Fixed a bug that would fail to count completed planets on the Orbit Selection screen
- Fixed a bug that would zero-out credits on Earth in Expert mode (thanks, Chance!)
- Numerous balancing tweaks for Beginner and Expert mode

If you spot another bug, have a question, or want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, Twitter.com/SettleTheStars, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!
0 replies, 1/21/17
TerraGenesis v3.4
You asked, and now I'm answering! Many players have said that TerraGenesis is too complex to learn easily, and others have said that they're looking for new challenges after having beaten every world in the game. Well I'm solving two problems with one update:

- BEGINNER MODE: Streamlined features, easier resource management, and fewer random events help new players get their bearings during their first game.
- EXPERT MODE: Unique challenges, increased complexity, and unexpected disasters will keep even the most experienced players on their toes!

And, as always, this update contains numerous smaller bug fixes and new additions, many of which were suggested by the players:

- Added "Connect" section to Main Menu: engage with other players and the developer across your favorite platforms, and discover other TerraGenesis-related content!
- Added a Biomass bar to the Stats Summary page
- Added a popup warning about the dangers of time travel (for those who haven't seen Terminator, Back to the Future, 12 Monkeys, Primer, Looper, Doctor Who, or Time Bandits)
- Fixed a bug that would cause random events not to occur on some games
- Fixed a bug that would allow for repetitive holiday events
- Fixed a bug that would allow for strange Culture slider behaviors (thanks, Mohammad!)
- Fixed a bug that would start games on ice moons with no pre-existing ice
- Improved Mars texture quality
- Improved city light rendering on high-population worlds

If you spot another bug, have a question, or want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, Twitter.com/SettleTheStars, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!
0 replies, 1/17/17
TerraGenesis v3.3
This update includes numerous bug fixes and performance improvements, including...
- Brightened the new app icon, to make it even shinier and newer!
- Improved texture compression to reduce app size
- Improved texture rendering speed & stability for iOS 9 users
- Increased Lethe plague frequency and deadliness (it does say "Hard" after all!)
- Fixed a bug that would cause satellite construction times not to be affected by culture (thanks, Bradley!)
- Fixed a bug that would cause fractions of a person to be affected by the Lethe plague
- Fixed a bug related to the elevation key on the colony placement map (thanks, Kris!)
- Fixed a bug that would pause background audio when opening TerraGenesis with in-game music paused
- Fixed a bug that would list extra decimal places for sea level requirements (thanks, Wil!)
- Added localized in-app purchase titles for Japanese, Chinese, and Korean users

If you spot another bug, have a question, or want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, Twitter.com/SettleTheStars, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!
0 replies, 12/23/16
TerraGenesis v3.2
This update includes numerous bug fixes and performance improvements, including...
- Added a shiny new app icon!
- Altered App Store screenshots, with new captions and better designs
- Fixed a bug related to the difficulty of the Lethe plague
- Fixed a bug that could produce flat elevation maps on randomized worlds
- Fixed a bug that would allow the "lander discovered" event to happen on Earth
- Fixed a crash that would occur in non-English languages
- Fixed a typo with the translation of “Central America” into Japanese
- Fixed a few strings that would appear in English on non-English devices
- Changed the Update Available popup from a random event to on-launch

If you spot another bug, have a question, or want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, Twitter.com/SettleTheStars, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!
0 replies, 12/11/16
TerraGenesis v3.1
This update includes numerous bug fixes and performance improvements, including...
- Added a “Cancel Research” button
- Added the names of colonies and outposts to the "Colony/Outpost Placement" map
- Added a warning popup for dangerous amounts of water accumulating as vapor on super-hot worlds
- Added new minority options for the "Local Color" random event
- Added a new random event: The Spirit of Competition!
- Fixed a bug that would allow the mine placement map to go offscreen on certain devices
- Fixed a bug that would make element symbols appear erratically on the mine list
- Fixed a bug that would fail to give GPs for reaching human habitability
- Fixed a bug where tapping on a planet and then immediately going back hides other planets
- Fixed a bug related to Mercury's starting temperature
- Fixed a bug that would prevent random events from occurring for some users
- Fixed a typo in the “practical idealism” event text (thanks, William!)
- Fixed a typo in the description for the Soil Farm that mentioned "Martial Soil" even when not playing on Mars
- Fixed incorrect caption characters in the Chinese App Store screenshots
- Rephrased a popup to make it more clear when trying to build a mine with insuffient credits

If you spot another bug, have a question, or want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, Twitter.com/SettleTheStars, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!
0 replies, 12/1/16
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